Saturday, October 22, 2016

Call of the Void

The very beginning of the first level
"Call of the Void" is a side-scrolling game where you play as a ninja trying to sneak into a mansion and assassinate its owner. You will have to avoid areas with light or destroy light sources in order to make it easier for you to deal with guards who will try to kill you if you are detected. You can, however, kill the guards too, but keep in mind that you, as a ninja, have throwing weapons, whereas guards have firearms.

My role as a producer was to put in image assets into the game, convert them into usable sprites and make game objects based on those sprites. Objects' placement, collisions, player controls, animation triggers, AI behavior and physics were the things I have implemented and/or planning to implement.

The game's level hasn't been finished yet, so we are planning to place all kinds of objects and NPCs across the level to make it challenging and fun to complete it. Because there isn't much stuff in the game right now, there isn't much to test or play with. Other than that, once the game is finished, the major questions we would like to ask our players would be: is the game fun? Is the game challenging enough?

Link to the game's executable: GoogleDrive.

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