Saturday, November 19, 2016

GPS Games

PokemonGo(left: 3d virtual space; right: augmented rality)
Ingress and PokemonGo are GPS-based, augmented-reality games available on Android and iOS developed by Niantic where the latter can be considered a more advanced and more popular version of the former. The two games allow players to progress through the game via interaction between the real world and the virtual world. GPS-based games add some flavor to the process of playing because the virtual space is directly linked to real world through the locations which match in both worlds. When you move in the real world, you also move in the virtual world, though it's not possible to do that in reverse (^_^).
Ingress. In-game map.
I've played Ingress before. While there seems to be a variety of things to do like finding and hacking portals as well as spreading your faction's influence, the spectrum of actions playes can perform is very limited making the game being interesting in a short-term and boring in a long term. The only reason the game was interesting to me was because of the game's unique flavor of the two spaces, virtual and real, being related to each other.

Saturday, November 5, 2016

Call of the Void (version 2)

Oops, the lanterns seem to be misaligned
In "Call of the Void" you are a ninja whose goal is to assassinate 3 guards who are guarding a mansion. There is a harmless boss too :) You get points for killing each guard. The maximum number of points you can get is 100. If the guards detect you, they will shoot at you since they have firearms and they don't like you. Believe me, you won't be able to dodge their bullets.
Compared to Alpha, this version has more guards with refined AI behavior and many more animations. Moreover, now you can die, restart the game, complete the game and recieve score.
Use arrow keys for movement/jumping. 'C' - to throw projectiles. 'Alt' - to teleport forward(this is kind of a cheat; if you get stuck inside of objects, try teleporting out).

Art: Robert Steiminger.
Programming: Andrei Voinov.

Link to the game's executable: GoogleDrive.

Saturday, October 22, 2016

Call of the Void

The very beginning of the first level
"Call of the Void" is a side-scrolling game where you play as a ninja trying to sneak into a mansion and assassinate its owner. You will have to avoid areas with light or destroy light sources in order to make it easier for you to deal with guards who will try to kill you if you are detected. You can, however, kill the guards too, but keep in mind that you, as a ninja, have throwing weapons, whereas guards have firearms.

My role as a producer was to put in image assets into the game, convert them into usable sprites and make game objects based on those sprites. Objects' placement, collisions, player controls, animation triggers, AI behavior and physics were the things I have implemented and/or planning to implement.

The game's level hasn't been finished yet, so we are planning to place all kinds of objects and NPCs across the level to make it challenging and fun to complete it. Because there isn't much stuff in the game right now, there isn't much to test or play with. Other than that, once the game is finished, the major questions we would like to ask our players would be: is the game fun? Is the game challenging enough?

Link to the game's executable: GoogleDrive.